Arcs is ninety percent tactics and ten percent strategy, and you have to make peace with that first

Rating: 4 / 5

Box art for Arcs

there’s a piece of advice I saw before my first game that I now repeat to everyone I teach this to: Arcs is roughly ninety percent tactics and ten percent strategy, and if you catch yourself frustrated that a plan didn’t survive contact with the table, remind yourself that isn’t what the game is trying to be. once I actually internalized that going in, the whole experience clicked into place completely differently than I expected.

the card play is the engine, and it’s a lean, mean one. the lead player drops a suit and everyone downstream either follows with a higher card in that suit for full actions or gets stuck with a consolation move, which means the hand you’re dealt is almost never the hand you wanted, and the game is entirely about improvising a real path forward inside that constraint rather than executing a plan you built three turns ago. it’s demoralizing when someone else is doing that improvising better than you, and thrilling when you’re the one pulling it off.

combat resolves fast, a handful of different dice options give you a real risk and reward choice without ever slowing the table down waiting on math, and I appreciate that a lot in a game this dense with decisions elsewhere. the ambition-declaring scoring system is the other piece that impressed me, calling your shot early makes it worth more but tips everyone else off to come fight you for it, and because scoring only happens at chapter breaks instead of continuously, there’s real tension building toward each one.

length is my honest complaint. a four player game runs long, and I’ve heard the same from other tables, interactive and mean and snappy in the moment but overstaying at the macro level, especially once expansions start layering in. I’d steer a first group toward three players before jumping straight to four.

four stars. Cole Wehrle built something genuinely different from the standard strategy-game playbook here, it just asks you to actually accept that difference instead of fighting it.

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